AI Insights · Timothy · January 2022
Top 5 Trivia Games on iOS in Australia Q4 2021
In Q4 2021, the top 5 trivia games on iOS in Australia showed varied performance in terms of weekly downloads, revenue, and active users, with notable trends in each metric.
In Q4 2021, the top 5 trivia games on iOS in Australia demonstrated a range of performance trends across weekly downloads, revenue, and active users. Here’s a closer look at each app’s performance based on data from Sensor Tower.
Elevate - Brain Training Games saw a peak in weekly revenue at around $13K in late November, followed by fluctuations and ending the quarter with approximately $12K. Weekly downloads experienced a dip in October, bottoming out at 1.3K, then gradually increased to over 2K by the end of December. Active users decreased from nearly 16K at the start of the quarter to about 13K, showing some variability throughout the period.
Party Roulette: Group games had a notable peak in weekly revenue of $5.5K in late September, with a general downward trend and a slight recovery to over $5K by the end of December. Downloads were low, starting at around 800, dropping significantly mid-quarter, and then spiking to over 700 in the last week of December. Active users mirrored this trend, starting at nearly 500, dropping below 200 in October, and ending the quarter with about 450.
Millionaire Trivia: TV Game experienced a peak in weekly revenue of nearly $5K at the beginning of November, with a decline towards the end of the quarter, finishing at around $2.5K. Downloads were relatively steady, hovering around 500, with a peak of 740 in the final week of December. Active users saw a peak of 8K at the beginning of October, with a general decline to around 6.6K by the end of December.
Kahoot! Play & Create Quizzes showed a peak in weekly revenue of nearly $5K in late September, followed by fluctuations and ending the quarter at about $1.4K. Downloads were strong, consistently around 8K to 9K until mid-December when they dropped to about 4K. Active users started at over 31K, dropped to about 17K by the end of the quarter, showing a significant decline in engagement.
Trivia Crack (No Ads) had a low but steady weekly revenue, averaging around $1K, with a peak of nearly $1.8K in the last week of December. Downloads were minimal, starting at around 100 and decreasing throughout the quarter to just 19 by the end. Active users also saw a decline from around 225 to just 90 by the end of December.
These insights, based on Sensor Tower data, highlight the dynamic nature of the trivia game market on iOS in Australia during Q4 2021. For more detailed analysis and insights, visit Sensor Tower.